I have a hard time getting into sandbox games. They’re structurally
overwhelming and often gruesome. I recently tried Sleeping Dogs on a recommendation (and because
it was a recent Games With Gold giveaway) only to shut it off after a character
had his ear cut off within the game’s first two minutes. What kind of a welcome is this? I have no idea who the ear-cutters or ear-cuttee are and no investment in the conflict.
I’ve spent much of the past
week as a professional gladiator, a musician, an archaeologist, and a pool
shark. I’ve spent none of the last week severing ears. That's because Steambot Chronicles is the warmest, most welcoming
sandbox game ever made. It’s one of the warmest, most welcoming games period.
Steambot succeeds
in spite of not only its genre, but its aesthetic. It may look like a Tales of… game, but screaming,
starry-eyed anime clichés are nowhere to be found. And this is the thing I love
most about the game: its characters and world are delightfully boring. NPCs are
bakers, farmers, and artists trying to get by. Vanilla, the main character, is
just a polite guy finding his bearings in an unfamiliar town (unless you take
him down the path of supreme assholery). The game’s central mechanic, the
piloting and fighting of mechs called Trots, is elegantly woven into the world’s
fabric—Trots are a part of everyday life. You’ll see them with plows attached
plodding through fields and supporting cranes on shipping docks and waiting at
stop signs. Steambot’s story isn’t
one of Vanilla and his mech versus the world; it’s a story of Vanilla and his
mech in the world. “If Hayao Miyazaki
made a sandbox-style game, it would probably look a lot like this,” says
Hardcore Gamer via the back of the box. “If Yasujiro Ozu made a Virtual On game”
is more fitting.
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