Otostaz was the future of puzzle games we were promised. Otostaz lied to us.
A first-party budget game for the PS2, Otostaz is a simple puzzle game with an effervescent paper cut-out style and a sizzling soundtrack. Underneath its ebullient aesthetic surface is a simple grid-based puzzle game in which, without going into laboring detail, specific pieces placed within proximity of each other evolve into building pieces. Those new pieces, placed in proximity with others, evolve into bigger buildings. This can be repeated six times, the reward for which is a confetti-sprouting Space Needle-esque structure.
This kind of tile-based gameplay is perfectly suited for the touchscreen controls if iPads an cellphones. I would go as far as to say Otostaz was ahead of its time, but tried to make the best of the traditional controls to which it was limited. But instead of clever tile-based gameplay and confetti-shooting paper cutout Space Needles, the crown jewel of touchscreen puzzle gaming is a hackneyed Bejeweled clone with paywalls and procedurally-generated content.
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