There is a moment, midway through one of Cookie & Cream’s Music World stages,
where a seven-key piano blocks the paths of both characters. When Cookie presses
a button, a short melody of four notes is played. To proceed, the player must
replicate the melody on the piano.
The challenge is threefold. Even if a visual cue denoted
which keys must be pressed in which order, hopping from key to key without
accidentally brushing an extra note would be difficult. The second layer of
challenge is the Simon-esque memory
requirement. The order of the keys must be instantly committed to memory to
replicate it; only one attempt may be made. A mistake brings about a new
melody, eliminating the progression through brute force trial-and-error and
necessitating immediate memorization. The last layer is pitch recognition. The
player must be able to transliterate the audial notes to the piano keys to
which they correspond and replicate the melody perfectly.
The synthesis of
three obstacles symptomizes an unwillingness to settle and a brave readiness to
stray from generic conventions (a music puzzle in a platforming game) that is defines
Cookie & Cream’s epoch and is too
rare today. The only skill required to advance through most contemporary games
is the ability to move a reticle over a moving target. To paraphrase Yahtzee of
The Escapist, a first-person shooter
is a point-and-click puzzle game where the solution to every puzzle is "Use Gun On
Dude." The other end of the gaming spectrum, cell phone games, is worse: progression
there is often gated behind pay walls.
I find myself playing games less and less often. I usually
chalk this up to simply outrgrowing them. But after revisiting Cookie & Cream this weekend, I
think it’s games that are outgrowing me. Their interests keep getting older and
more “mature,” a games industry euphemism for “violent and sexualized,” and I'm still here, skipping cartoon rabbits over giant pianos.
"I think it’s games that are outgrowing me. Their interests keep getting older and more “mature,” a games industry euphemism for “violent and sexualized,” and I'm still here, skipping cartoon rabbits over giant pianos."
ReplyDeleteLove this statement. For years I wanted more adult themed games, and now that they are the only games you can find, I pray for a go-go girl reporter wielding a ray gun. The problem is that no one has found a happy medium between the violence and cartoon rabbits. Much like the Silver Age of comics, the pendulum swung too far in the other direction, and now we are left with no more heroes.
Yeah, "mature" is a misnomer for sure. There's nothing "mature" about Saints Row despite what the ESRB and IGN tell you. I must concede that some of Rockstar's writing is mature, "mature," and compelling. They're the HBO of videogames.
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